The joy of spending five hours cleaning out Dishonored 2's Clockwork Mansion

9 months 1 week ago

I can almost remember the moment in the original Dishonored when I realised, "Crap. Chaos is coming, and there's nothing I can do to stop it." It was around the halfway point of the game that the world of Dunwall was visibly starting to sour before me, and it was all because I hadn't quite taken the time to truly understand how its chaos system worked. I'd let too many of my mistakes get away from me, killed one too many people in the process, and now its Low Chaos ending seemed permanently out of reach. I thought in vain that if I behaved really nicely for the rest of the game, it might balance out my former transgressions. But alas, it was not to be. I ended the game in High Chaos, and I was furious. For whatever reason, getting a game's 'good' ending really mattered to me back then.

It was this personal failing that drove me to some extreme lengths when Dishonored 2 came out a couple of years later. Not only did I resolve to do a Clean Hands run this time, guaranteeing a Low Chaos ending by refusing to kill anyone, but as I cast my eye down its list of Steam achievements, I also got it into my head that, 'You know what? If we're going no-kill, let's Shadow run it as well and do it completely unseen at the same time.' A great idea at the time, I thought, if a little unusual for me. Cut to my fifth hour trying to clean out Kirin Jindosh's Clockwork Mansion on a review deadline, however, and you might think that decision would have worn a little thin. But you'd also be totally and utterly wrong.

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Author
Katharine Castle